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 Post subject: Vitaly Bulgarov
PostPosted: Mon Jun 22, 2009 11:30 am 
Master Blacksmith
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Posts: 451
Location: Malmö, Sweden
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Hello dear readers and members!
Next-Gen Hard Surface has had the incredible honour of interviewing Vitaly Bulgarov, an absolutely fantastic artist.
I hope you will enjoy this read. I know I did. ;)


First off some basic information about yourself.


Name: Vitaly Bulgarov
Age: 23
Location: California
Occupation: Cinematic Artist
Portfolio URL: http://bulgarov.com/

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Tell us a little about yourself. Who you are and what do you do?
ImageI’m a CG-Artist, working mostly as 3d modeler. Currently I’m a cinematic artist at Blizzard Entertainment. Before I moved to California I was working in Moscow as 3d character artist in a game company on fulltime position and at the same time was doing freelance for some American and European game companies. I’m a big fan of high-tech design and I’m still doing some personal work in this genre in my free time.Image

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How long have you been modeling? And what made you start?
ImageI’ve been modeling for about 7 years. When I was about 15-16 I was a big fan of 3d shooters (and I’m still a fan) I’ve found a program “Worldcraft” which allowed to create levels for such games like Quake 2 and Half-Life. It was a lot of fun to play my own maps with other guys. I did textures from scanned photos, yeah it was fun timeJ) So when I did a level which the program could not compilate because of too much faces and textures in scene I was very frustrated and my friend told me : “Check 3d max, this is what you need” And I checked it and it was a discovery, I said: “Wow! No more limits now!” He-he, this is what made me startImage


What are your tools of the trade?
ImageI use Photoshop for concept drawing and texturing. I’ve been using XSI for modeling for my personal work. Working in pipeline production I work in 3d Max and Maya. I do sculpts in Zbrush and Mudbox. I prefer XSI and Zbrush for my personal work because of speed, efficiency and intuitive approach.Image

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What are the most difficult things about hard surface modeling, according to you?
ImageWhen I model something I try to surprise myself. I guess this is the most difficult thing and the most fun to achieve.Image

Quote:
As in any profession it takes time to learn how to make good work. Be patient and love to learn.


Which part do you find the most fun, and the most boring?
ImageBlocking out the main big shapes is the most fun for me. Because it’s a real-time process and this is a such stage of work which gives opportunity to explore bunch of variations for the design. So making changes just on the fly can bring you to unusual result. There is something special in this process which hooks me so much. Even if you have a clear concept you will anyway find some more interesting solutions for your design because the process is going in 3d space what gives you a different angle to see how the form is developed step by step. The most fun and pleasure is to be surprised by the result if you get something you didn’t expect and it works wellJ

The boring parts are building lowpoly(resurfacing) mesh and making UVs. But that’s part of the process so I take it well.Image


Could you tell us about your workflow, from concept to getting the model into an engine?
ImageIt’s pretty much the same what everybody does. If it’s an in-game stuff that’s the sequence of actions: concept, highpoly model, lowpoly model (resurfacing), UVs for lowpoly, baking normal map, ambient occlusion, drawing textures, test in an engine.Image

Do you draw your own concepts?
ImageI draw concepts for my personal stuff. But at work I draw only if it’s necessary, more often I just do a quick paint-over to see how the forms fit together or for a quick refinement of shape silhouetteImage

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Besides 3D, have you done any real sculpting or other art forms?
ImageI have really poor background of traditional sculpting(just a couple of studies) I hope to reimburse that in nearest future because strong traditional skills are extremely important.Image

Are you self-taught, or did you go to an art school?
ImageI’m a self-taught guy.Image

What do you, personally, think makes a great Hard Surface modeler?
ImageFirst of all it's sense of reason and patience. Everything from big forms to small details have to make sense and respond to the purpose of its creating. Every detail has to be added for a reason, but not just because you want to have tons of details:) Then it's well working balance, rhythm and feel of weight. And of course it’s attention to details.Image

Do you think anyone can become a 3D Artist?
ImageYes, absolutely!Image

You just need eyes, hands, computer and open mind.

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Who are your idols when it comes to CG?
ImageIt’s entire art teams of Blizzard, Pixar, Weta, Stan Winston Studio, Epic Games, ILM and many othersJImage

Quote:
I know it’s a hard time for the industry, but if you work a lot and have passion for what you’re doing you’ll find your place in this world.


And who are your favorite concept artists?
ImagePaul Richards, James Hawkins, Carlos Huante, Andrew Ley and many others.Image

Do you have any favorite movies, books or works in other medias that inspires you that you'd like to mention?
Movies: Alien/Aliens, Terminator I, II, LOTR Trilogy, Matrix Trilogy, Gladiator, 300, Pointbreak, Fightclub, Snatch and many others
Music: Meshuggah, Nile, Xcentric Noizz, The Prodigy, Sepultura, Calyx, Death, Black Sun Empire, Massive Attack, Carbon Based Lifeforms, Juno Reactor, Metallica,

Do you have any special techniques you'd like to share with the world?
ImageI really like such approach of modeling when you’re not worrying about mesh construction but just concentrate on the form. You feel free to add any triangles and n-gons and don’t think about the topology. The priority is freedom and cool shape. So only when you’re happy with the design/form/silhouette you start thinking about mesh construction and fixing topology. This is really helpful when you’re working on complex design, because it’s very hard to keep the mesh clean and at the same time to be creative.Image

Do you play video games?
ImageSureImage

If so, what are you playing at the moment?
ImageStarcraft 2 BetaImage

What's your favourite game(s)?
ImageStarcraft Broodwar, Diablo I, II, Quake I, III, Gears Of War, Carmaggeddon, Half-Life I, Counter-Strike.Image

What would you like to tell the artists out there that are trying to get a job in the games industry?
ImageOf course it’s to be hardworking as hell. But besides of that you have to love what you’re doing. If you just started don’t expect anything extraordinary from you. Just try to get fun from any stuff you’re working on. As in any profession it takes time to learn how to make good work. Be patient and love to learn. Take any task, even the most boring as a chance to learn. Have an open mind and be grateful for critics you receive from people. I know it’s a hard time for the industry, but if you work a lot and have passion for what you’re doing you’ll find your place in this world.Image

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A few quick questions:
Box or Plane Modeling?
Both

PC or Console for gaming?
Both

Mac or PC for working with graphics?
PC (I never tried Mac)

Japanese or American Games?
American

Zbrush or Mudbox?
Zbrush

What is the ETA for your Gnomon dvd?
ImageThanks for the question! I think the dvd will be released in first week of July.Image



Thank you for your time!

ImageThanks a lot for interesting questionsJ All the very best to your forum!Image

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Mon Jun 22, 2009 11:51 am 
Copper
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Posts: 38
Nice interview,
Charming guy.

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Mon Jun 22, 2009 12:18 pm 
Copper

Posts: 15
Ya, you have a perfect flow in your stuff.
Will be a lot of fun to work with the other cinematic guys at blizzard i guess. 8-)

Hope we can hear some insider news of the finalized games you worked on, if you´ll get green light to show us (NDA).

Wish you all the best.


Last edited by Mindseeker on Mon Jun 22, 2009 3:21 pm, edited 1 time in total.

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Mon Jun 22, 2009 1:24 pm 
Iron
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Posts: 127
Location: Slagelse, Denmark
Very nice interview! the guy seems like a nice person to work with.
And he got some great stuff too. I would hire him right away. :D

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Tue Jun 23, 2009 3:49 am 
Copper
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Posts: 10
Location: Los Angeles
Great interview, amazing artist, and looking forward to the DVD :thumbup:

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Tue Jun 23, 2009 5:11 am 
Copper

Posts: 24
only 23 and has a gnomon dvd! man i wish i didn't waste all that time when i was 18.

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 Post subject: Re: Vitaly Bulgarov
PostPosted: Tue Jun 23, 2009 5:30 pm 
Copper
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Posts: 36
Location: Blantyre,MALAWI
G-R-E-A-T interview.this guy is really awesome.I guess there might be hope for me anyways
Quote:
"I’m a self-taught guy"


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 Post subject: Re: Vitaly Bulgarov
PostPosted: Mon Jun 29, 2009 9:00 pm 
Wood

Posts: 4
inspiring interview!
ok im off to modeling some more :bounce:


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 Post subject: Re: Vitaly Bulgarov
PostPosted: Fri Jul 03, 2009 11:48 pm 
Iron
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Posts: 56
Thanks for sharing.
Now time for me to get back to 3D. Is always nice to start something after looking at some awesome work to get yourself pump up.


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 Post subject: Re: Vitaly Bulgarov
PostPosted: Sun Jul 12, 2009 7:34 pm 
Wood
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Posts: 5
Location: Auckland, New Zealand
worlds best modeler?


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